Game prototypes
Four takes on the 42 signs from Lesson 11, plus a right-of-way judge built from the curriculum's own scene graphics. Pick one on the left, play it in the phone frame, and tell me which are worth keeping.
Nothing here touches the Manager, the student app, or any lesson data. These are standalone pages
under public/games/.
Games earn their place
Timing, perception, and ordering belong in a game. A fact you could look up belongs in a quiz. Each one below drills something a static page cannot.
Ungraded and replayable
Score, streak, personal best — nothing flows to a gradebook. The moment a score counts, students optimize instead of play.
One thumb, no drag
Every interaction is a tap. Dragging a sign across a phone screen with the target hidden under your own hand is nobody's idea of fun.